Warlocks Official Stand-Alone Zymoran Statement

Friday, February 19, 2010

Zymoran of Warlock Brawl issued this statement regarding the upcoming Warlock stand-alone:

Bloodline Champions is not the official stand-alone version of Warlock.

Warlock will have its own stand-alone game, being developed for Swedish Game Awards 2010 by 'Indiewedual Games'.
The Warlock stand-alone (so far named 'Warlocks') will be more faithful to the original Warlock concept, involving spells of own choice, lava and knockback.

Zymoran and Demestotenes are both crew members of Indiewedual Games.

http://gameawards.se/competition_entries/465
If you're interested in joining the game development team for the Warlocks stand-alone, hop on to the Warlock Brawl website.

URL: http://www.warlockbrawl.com
Get Twitter updates via: http://www.twitter.com/warlocks_dev

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Bloodline Champions - Warlocks Evolved

Friday, February 12, 2010

Bloodline Champions has been making waves in the Swedish gaming industry and has won the 2009 Swedish Game of the Year award.


It follows the theory and philosophy of our own beloved Warlock map but now on it's very own stand-alone game engine.

They're currently in the beta phase, serving a mostly European crowd.
Check out Bloodline Champions - the Warlock map evolution and tell us what you think.

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Warlock 093 has been released

Here's a new Warlock map version!
Bloodline Champions - the Warlock standalone is now in beta!
Go check it out!

Warlock Changelog 093

--- New ----

- Added 3 new pillar settings (total 9 available)
- Remade special terrain to native terrain types
- Remade mechanics of splitter (target mode)
- Remade rush
- Updated the command list in info
- Lava Treads now displays an integer on the boots icon when they are ready
- Added new spell: Gravity toggle "Force Field"
- Added a new cooldown UI. It is now much easier to see when spells are on cooldown or not.
- Walls added to the CTE as 'experimental' (not compatible with all spells yet).
- Visual effect of homing explosion size on self collision now matches the level of AoE mastery.

--- Fixes ---

- Fixed a fatal bug causing deathmatch mode terrain to become lava (no platform)
- Fixed a potentially fatal bug causing the terrain system to pick an unlisted terrain type.
- Fixed a major exploit allowing players to deal unlimited fireball damage
- Fixed a major bug causing players to gain 2 kills per kill in most game modes
- Fixed tooltips on Lava Treads, Staff of Fireball, Weaken, toggle buttons, Fire Spray, Time Shift, Rush
- Fixed a major bug causing avatar to keep his hitpoint buff if 12 players are playing.
- Fixed a bug causing Lava Treads not to be re-purchasable (or causing players not to be able to purchase certain items after selling Lava Treads).
- Fixed a bug causing Avatar to get 10 seconds lava resistance when using Lava Treads regardless of their level
- Fixed a bug causing Staff of Fireball not to get benefit from range mastery

--- Balances ---

Spells:
- Wind Walk (Invisibility) now has a speed boost (half the speed boost of Wind Walk (Charge)).
- Lightning-fireball combo has been nerfed to 2/3 of the damage. The knockback is unchanged.
- Homing 'instant AoE damage' has been removed
- Homing AoE on self collision has been slightly improved

Items:
- Lava Treads rebalanced

--- Miscellaneous ---

- Reverted many icons. This is an attempt to remove all .blp JPEG palettes to make Warlock compatible with Mac. (The Mac compability project is not finished. We need some Mac user testers)
- Re-scaled the 'force' scale used on gravity. It has no gameplay impact.

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