Warlock 092 has been released

Wednesday, December 30, 2009

Download Warlock 092 here: (epicwar)

Changelog

--- New ----

- New mode: -last man standing (-lm)
- New mode: -king (-kg)
- New Loading Screen (by Dorrogeray)
- New item: Lava Treads
- Remade item: Staff of Fireball
- Wind Walk toggle added: Invisibility
- Warlock model made more Warlock-ish and less elvish
- Many new custom icons added
- Cooldown UI changed


--- Fixes ---

- Fixed a major exploit involving Aegis
- Fixed a major balance issue regarding bouncer
- Fixed a major exploit allowing players to cast missile spells where the missile will be 'stuck' (thanks to wolfrunner). Spells cast on same position will now result in casting it the direction that you are facing.
- Fixed some tooltips
- Fixed a bug causing Drain duration to be half as intended
- Fixed an old bug causing shield not to be cast-able shortly after round start, if it was used shortly before round start.
- Avatar Thrust and Time Shift shades now matches Avatar size


--- Balances ---

Spells:
- Shield duration decreased slightly
- Shield upgrade cost reduced by 1
- Time Shift no longer removes friendly buffs
- Ensnare cooldown at first levels increased
- Link rebalanced
- Link can be denied by a scourger whenever the link caster is on lava. Time Shift linkers aren't denied unless the Time Shift linker is on lava.
- Gravity damage rebalanced
- Bouncer collision size increased from 33 to 38
- Bouncer gold cost reduced from 16 to 15
- Fire Spray (cluster) damage decreased by 0.2
- Fire Spray (stream) cooldown decreased by 2
- Splitter (area) can be cast on self, resulting in a static missile which lasts 10% longer than if it was moving
- Wind Walk rebalanced
- Meteor (Meteorite) AoE is not square root dependent on AoE mastery. The AoE remains similar on average


--- Miscellaneous ---

- Optimized timer systems
- Buffs (e.g. rush) and curses (e.g. slow) are now separated, which means that Time Shift will no longer affect 'friendly buffs'
- Splitter (Area) projectile, now decreases size each time it releases lesser missiles. In other words, its size depends on how many small missiles it is yet to make
- Meteor (Meteorite) effect now matches its area of effect in size
- Shield optimized
- Rush optimized
- Wind Walk optimized
- Thrust optimized
- Thrust animation now displays the player color slightly.
- Ensnare model changed
- Slightly improved multiboard interface
- Avatar HP rebalanced: Bonus HP = 75 x (number of enemy - 1)
- Standard zoom increased from 0 to 300.
- Removed the native collision for good. If a warlock walks against another warlock, it will not try to skip any corners - The warlocks will move against each other until one of them moves


--- Notes ---

- Map size increased quite a lot since the loading screen now uses TGA (no more BLP compression).
- The new icons are not final. We do not need critics on the icons, instead we need replacement suggestions.
- The new Last Man Standing mode may have a fatal bug causing players not to respawn (most likely caused by leavers). The reason for this is unknown, and we didn't manage to fix it before the release.

Read more...

Warlock 091 has been released

Warlock 091 has been released
Changelog


--- New ----

- If red slot is 'computer', then the game will automatically start with public friendly settings (round, shuffle). This may be used with automatized hostbots.
- Added new constant (-C 16 ###). Warlock life regeneration (command is not visible in the setup).
- Added more specific values to "-stats" command.
- Replaced Freeze with Ensnare (for now...)
- Bouncer bounces to the caster if there are no other enemies in the arena (Bouncer is compatible in 1vs1 games)
- Shop Time Duration constant now applies on Deathmatch periodic event. -C 5 30 means 180 seconds periodic event (6*30 = 180)


--- Fixes ---

- Fixed a major exploit involving splitter
- Fixed two major exploits involving drain
- Fixed a lesser exploit involving magma
- Fixed constants '-C 10' and '-C 14'
- Fixed a bug causing TS (max level) not to reset damage points
- Fixed a bug causing link effect to stay
- Fixed a bug causing multiboard at endgame to display values for players whose slot status is empty
- Fixed a bug causing messages starting with "-t" to initiate custom terrain at startup. Only messages starting with "-T" will initiate custom terrain at startup


--- Balances ---

Spells:
- Magma: Overall damage reduced
- Magma: Deals more 'knockback', making it slightly easier to escape
- Magma: Grow size when hitting projectiles increased from square factor 800 to 1000
- Thrust upgrade cost reduced by 1
- Drain: Rebalanced - duration nerf for Weaken. Duration increase for Slow, but less effective slow.
- Swap: Rebalanced - has less range, but same cooldown as teleport. Cooldown of Relocate is higher in start, but decreases greatly on higher levels.

Items:
- Pendant 3 now grants 0.10 life regeneration per second
- Mask of Death now grants -0.3 life regeneration and -10 movement speed penalty instead of -22 movement speed penalty.
- Aegis now grants 20% to 30% damage reduction instead of 10% to 20%, but also grants life penalty on -20 to -30 maximum life.

Misc:
- Default lava damage decreased to 9 dps instead of 10
- Avatar gains additional HP regeneration
- Avatar maximum HP decreased by 40


--- Miscellaneous ---

- Added scripted life regeneration system
- Warlocks don't regain hitpoints in lava
- Removed Homing ally collision
- "Denied" sound and text is local to the link caster and the target
- Avatar selection system is no longer probability based

Read more...

Warlock 090 has been released

Friday, October 9, 2009

Warlock 090 Changelog

Warlock Arena on Warcraft

--- New ----

- CTE is working again
- Shuffle mode now works for deathmatch
** Teams will shuffle every periodic action (3 minutes, see the UI clock)
** Players in team are rewarded 1 point if the team kills another player
** The killer is rewarded one additional point
** The assister will get one point
** The victim will lose one point
** Gold system works like normal deathmatch
- Added spell toggle for meteor: Magma
- Added spell toggle for swap: Relocate
- Added homing feature: Homing can hit the caster (and allies) resulting in a temporary speed boost and an AoE explosion with 120% knockback (the only knockback rate above 100% in Warlock)
- Deathmatch now has 12 seconds shop time at start
- Invulnerable players (right after spawn) now deals half damage
- Commands "-cam ###" and "-cam###" are now both supported
- Constant added to change initial shop time (the value is halved for deathmatch mode)
- Killing spree and double kill sounds no longer cancels one another. The killing spree sound will be delayed slightly for the situations where both sounds should be played.


--- Fixes ---

- Fixed a bug in shuffle mode causing the randomized teams not to be completely random. Players next to each other (player number) tended to be on the same team.
- Fixed a potential bug involving Fire Spray toggle and Deathmatch
- Fixed a common bug causing first blood or killing spree sound not to be played if the killer is on a spree. Killing sprees now have higher priority than first blood.
- Fixed a bug causing "ending [player]'s [spree]" to be missing
- Removed a "wincount" debug message
- Fixed the pillar hide exploit also known as Large Warlock Collider (LWC), which could generate extreme velocities for a warlock hiding in multiple pillars.
- TimeShift now removes slow.
- Meteor (meteorite mode) is no longer affected by gravity.
- Fixed a bug causing UI text to disappear when draw mode is initiated.
- Fixed a bug causing "fireball accuracy" to count during shop time.
- Fixed a bug causing multiboard to display incorrect point values in Avatar mode.
- Fixed a bug causing splitter missiles to deal damage to pillars.
- Fixed a text bug when a player is on killing spree above "holy s***"
- The '-untitle' command now affects the multiboard


--- Balances ---

Spells:
- Splitter target mode now deals a small AoE damage if it lands near an enemy, but doesn't release any projectiles
- Gravity damage reduced from 0.4+0.2*upgrades to 0.3+0.1*upgrades
- Gravity no longer requires AoE mastery
- Gravity gold upgrade cost now increases with 1 gold instead of 2
- Gravity force reduced by 10
- Time Shift doesn't shift damage or hitpoints without reason. If you won't lose any life during time shift, you will keep what you regenerated or stole. Same for damage points.
- Homing mechanics slightly changed

Items:
- Blood Sword cost reduced from 16 to 14
- Aegis cost reduced from 17 to 16
- Staff of Fireball cost reduced from 15 to 13
- Staff of Fireball impact reduces fireball cooldown from 4.8 to 3.0 instead of from 4.8 to 3.2

Misc:
- Avatar hitpoints increased 10 per player (from 50 to 60)


--- Misc ---

- Changed some models
- Optimized the shuffle function
- Optimized some system functions

Read more...

Warlock 089 has been released

Wednesday, September 16, 2009

Warlock 089 Changelog

Warlock Arena on Warcraft

--- New ----

- Removed "Press Any Key" (by adding new loading screen)
- Added host command: "-teamshuffle" which will shuffle teams
- Added new mode addon: "-shuffle"
** shuffle mode addon will shuffle teams each round
** shuffle mode addon is currently only supported by Round mode
- League mode (activated by -league or -league B) is remade.
** League mode now sets all gold reward constants to 0 and ice off
** League mode no longer starts the game
- Ending multiboard now displays best killing streaks of each player
- Ending multiboard now displays 'golden text' for the best values in each category
- Killing spree's are no longer reset between rounds
- Extended version of "holy sh!t" sound added for 11th spree and beyond. The number of the spree is correctly displayed even beyond the 11th spree.
- Drain toggle spell added


--- Fixes ---

- Fire Spray now aims correctly
- Fire Spray, gravity, link etc. now deals reduced damage to frozen target as intended
- Fixed a typo in link upgrade
- Drain now damages the same amount as it heals.
- Fixed a major bug in Avatar mode, causing the avatar to keep his stats when not being avatar anymore


--- Balances ---

Spells:
- Fire Spray fire ball interval has changed from 0.06 seconds to 0.08
- Fire Spray cluster mode knockback reduced to 65% instead of 70%
- Drain upgrade cost reduced by 1
- Drain intelligent auto aim (temporarily) removed (due to a bug)
- Drain velocity and collision size adjusted
- Drain duration increased from 3.0+0.5*upgrades to 3.6+0.6*upgrades
- Drain movement speed reduction decreased from 100 to 80
- Wind Walk damage decreased from 7+upgrades to 6+0.8*upgrades
- Wind Walk cooldown tweaked
- Gravity projectile pull reduced by 25%

Misc:
- Avatar now deals 150% damage instead of 200%.


--- Misc ---

- Optimized spell system
- Optimized some spells
- Optimized damage function
- Optimized sound system
- Life steal and rush only work on actual damage and no longer by respectively shooting immortal or being immortal (either from shop time or spawn)
- Bot communication temporarily disabled due to errors

Loading screen and preview screen by Hichigo
Heroes of Newerth is creating an alternative Warcraft like universe.
Warlocks could be ported to the HON engine in the future.

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Warlock 088b has been released

Tuesday, September 15, 2009

Warlock 088b changelog

--- New ----

- New setup command: -rs1 (removes one random spell from each spell column for all players)
- Conditions for -tmedit removed
- Titles


--- Fixes ---

- Fixed a major exploit gold exploit involving Stone of Jordan Ring (reported by reteip123)
- Fixed an exploit allowing players to purchase both displacement and teleport (reported by T1nn3r)
- Fixed a bug causing games which have been tmedit'ed never to end


--- Balances ---

Spells:
- Teleport cooldown reduction from level 8 to 9 is now 0.5 instead of 1.
- Thrust cooldown reduction from level 8 to 9 is now 0.5 instead of 1.
- Thrust damage increase reduced to 0.6 per upgrade
- Thrust-Wind Walk combo deals 60% of the knockback from the sum of Wind Walk and Thrust, instead of just ignoring the knockback caused by Wind Walk.
- Freeze upgrade cost reduced by 2 gold at all levels
- Time Shift duration increased from 3.5 to 3.6

Items:
- Mask of Death now decreases movement speed by 22 instead of 20
- Mask of Death now increases knockback taken by 6%
- Cape now decreases movement speed by 8, 12 or 16 depending on item level
- Helm now decreases movement speed by 5, 10, 15 depending on item level


--- Misc ---

- Thrust-Wind Walk combo now counts as 'one hit'. It will display one damage number instead of two. Same for its AoE.
- Added the base of a new feature, which will allow new spells

Read more...

Warlock 088 has been released

Warlock 088 changelog

Changelog

--- New ----
- Ice terrain.
*** Ice has 50% to spawn in the standard arena
*** Ice does not shrink as the platform
*** Ice can be made in the CTE (Custom Terrain Editor). See download section.
*** Ice can be disabled by "-iceoff" or "-league B" on startup
- Scoreboard in end of the rounds ( points / kills / deaths / assists / total damage done / fireball accuracy )
- New pillars: Green Pillars. Suggested by Deathsin (slightly modification)
- Remade Splitter (target mode)
- Remade the Stone of Jordan Ring
- Added rare easter egg

--- Fixes ---
- Fixed a potential timer bug
- Fixed a bug causing Ghost and Avatar mode not to end
- Fixed a bug causing the command "-tmedit" to set FFA spawn when a wrong code team edit code is written.
- Avatar / Ghost will no longer spawn at same location as Warlocks
- Fixed various tooltips

--- Balances ---
:::Rebalanced items:::

Freeze:
- Cooldown decreases by 1 per level instead of 0.8
Boomerang:
- Cooldown decreases by 0.7 per level instead of 0.5. Exception on first levels is now 2.1-1.4 instead of 1.5-1
Gravity:
- Decreased maximum level by 1
Homing:
- Missile duration increases by 0.5 instead of 1.0
Lightning:
- Collision size reduced from 56 to 50
Meteor:
- Basic AoE decreased from 210 to 200
Time Shift:
- Damage point reduction now starts at 70% instead of 90%

Avatar mode:
- Avatar hit points is now based on number of players (adds 100 + 50 * number of players in HP to Avatar).

--- Miscallenous ---
- Optimized triggers related to the 'casting spells' event
- The UI race "Warlock" display bug has been reduced only to affect one race

Read more...

Warlock Brawl 087b has been released

Saturday, May 16, 2009

When will this be released?
What needs to be done:
- High resolution custom terrain editor
- Final balances, in particular lightning and splitter
- Map preview change
- Make balanced constants for 1vs1 in "-League B"
- Map protection improvements
- Make a command to set which spells will be allowed (may be postponed)


Changelog - Warlock 087b - This changelog is not complete

New
- New pillar: "Tree theme"
- New item: "Blood Sword"
- New item: "Aegis"
- Remade mode: "-ghost"
- New mode: "-avatar"
- New powerful spells: "Cataclysm" and "Torrent" only available in the new modes while playing as Ghost or Avatar.
- New settings option: "-healme" (this is a test thing so far)

Balances
- Splitter target mode damage reduced from 2.3 to 2.0
- Splitter target mode knockback reduced from 70% to 55%
- Splitter target mode cooldown reduced by 3 seconds
- Splitter target mode child missile range reduced by 20%
- Teleport cooldown rebalanced
- Thrust cooldown rebalanced
- Displacement cooldown rebalanced
- Rush rebalanced
- Meteor knockback reduced from 100% to 80%
- Fireball collision size increased from 23 to 25
- Time Shift cooldown rebalanced
- Link cooldown reduced by 1 second
- Meteor basic AoE has been increased by 10
- Bouncer upgrade cost reduced by 1 gold
- Bouncer collision size increased from 20 to 23
- Drain cost increased by 1 gold
- Lightning collision size reduced from 64 to 56
- Cluster collision size increased from 22 to 23
- Firespray collision size increased from 20 to 22
- Firespray cooldown now decreases by 1 second for each upgrade instead of 0.5
- Cape knockback reduction removed

Fixes
- Wind Walk level 7 now increases movement speed
- Immortal targets (right after spawn) no longer displays 'yellow text tags' when taking damage
- Immortal targets can no longer be pulled by link and gravity
- Freeze 7 (available with Stone of Jordan) no longer has 0 casting range
- Life steal no longer works on pillars
- Wind Walk no longer deals AoE damage to the main target. This solves the known 'extreme knockback issue' of Wind Walk.
- Arisen in -ghost mode can no longer hurt the hidden
- Boomerang can no longer be cast at close range, resulting in a major 'boomerang flyback'
- Cape no longer has twice as much hp regeneration as it was supposed to

Miscellaneous
- Meteor now has shadow
- Meteor size is depending on the level of metoer and AoE mastery
- Some triggers are optimized

Read more...

Warlock Brawl 087 has been released

Thursday, April 9, 2009

Warlock 087 changelog

New Stuff
- New item: The Stone of Jordan Ring
[There will not be much new, but we are currently trying to work something out]

Balances:
- Boomerang: Reduced cooldown for the spell on the first upgrades.
- Drain: No longer increases speed after changing direction. Collision size reduced.
- Fireball: Collision size increased (from 20 to 22).
- Lightning+fireball: Reduced the AoE range of the explosion
- Life steal mastery: Life steal increased from 6/3% to 8/4% per upgrade.
- Mask of Death: Life steal increased from 24/12% to 32/16%
[More to be added - feel free to suggest]

Fixes:
- Splitter no longer has a 0 second cooldown
- Displacement no longer interrupt the target's spells
- Helm 3 now displays the correct hp bonus and knockback reduction
- Bouncer now has correct tooltips
- Life steal mastery upgrade now has correct tooltips
- Staff of Fireball no longer keeps the fireball damage when it is sold
[More to be added - there are a lot of technical issues, which we are currently working on]

Miscellaneous:
- To set constants, you can now write -c instead of -C
- Drain will reduce additional damage points when the caster has full hitpoints.
[More to be added]

Notes to the bug finders:
- If you take damage while rush, the attacker will still gain 'damage dealt' on the score points. This is intended, thus you can still kill players who are under the effect of rush.
- If you move at a great velocity toward a pillar, you will be knocked back - just as in real life.


Feel free to suggest balances and report bugs which are not stated in the log already
... none of the technical bugs are listed yet, since their cause is still somewhat unknown

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Warlock Brawl 086 has been released

Thursday, February 19, 2009

Warlock 086 changelog for Garena maps is out

New
- New mode (for fun mode): -hidden*
- New mode (for fun mode): -vampire**
- Oath remade (now active)
- Drain remade (now more competetive)
More to be added...

Balances
- Time shift: rebalanced, duration is now constant
- Freeze: frozen warlocks only take 0.8 times the damage
More to be added...


*-hidden:
One player is hidden (permanently invisible who has the new unique Cataclysm spell instead of Scourge)
All other players need to kill the hidden
If you kill hidden and have dealt enough damage, you will become the hidden
Friendly fire is on. Dealing damage to friendly will result in a reduced change of being hidden.
Points are gained by killing the hidden and killing other players while you are hidden.
Teamkills count as the hidden's kills.
The person with most points win.

**-vampire
Same as -hidden with following exceptions:
Warlocks who are killed by the hidden will arise to fight for the hidden

Read more...

Warlock Brawl 085 has been released

The latest Warlocks map has been released

Bug fixes:
Fixed a major item exploit involving light helm
Fixed a bug causing first clarity potion to fail
Fixed a bug causing text messages to appear twice in startup
Fixed a major exploit/fatal which caused host to be able to use startup commands after startup.
[more to be added]

Balances:
Scourge: Lower knockback at distant targets (100%-75% knockback depending on distance)
Oath: No longer deals damage
Thrust: Slightly reduced range on upgrades
Thrust: Removed life steal requirements
Thrust: Maximum upgrades increased by 1
Teleport: Slightly reduced range
Teleport: Maximum upgrades increased by 1
Fire Spray: Reduced number of fireballs by 1 (from 7 to 6 at level 1 even though it stated 6 in 084)
Fire Spray: Cooldown now decreases with upgrades
Time shift: Gold cost for learning is now 15 instead of 16
Link: Damage increases by 0.1 for each upgrade
Link: Maximum upgrades increased by 1
Gravity: Slightly reduced damage AoE
Clarity potion: Now gives 1 gold refund in case it fails.
[more to be added]

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Warlock Brawl Garena room is up

Warlocks now has a room on the Garena server.
If you're tired playing WARLOCK BRAWL on Battlenet, then the Garena Warlock room will serve your needs.
Less lag over there.

So where can you play Warlocks?
Warcraft 3 rpg > Europe > Warlocks Rpg Room

Read more...