Warlock 095 has been released

Tuesday, August 3, 2010

Warlock 095 Changelog
Download Warlocks: http://www.epicwar.com/maps/139289/

New:
- Added link toggle (Induction)
- Added a command to hide time shift 'shadow' from maphackers (-tshide)
- Added a command to set gold rewards to 0 (for those who are too lazy to set constants)
- Added shadow to pillar shards

Fixes:
- Fixed the team shuffle command. -teamshuffle can now only be used by host
- Fixed the boomerang exploit, allowing players to make 'static' boomerangs that do not disappear.
- Fixed a bug causing certain players to gain permanent knockback reduction
- Fixed a bug involving damage reduction and Drain (Weakness)
- Fixed a major bug causing Drain (Weakness) to destroy "link" objects, followed by many bugs including the "link floater".
- Fixed a major bug causing reflected link missiles to change owner and float around under certain conditions.
- Fixed several minor typos in spell descriptions

Balances:
- Drain (slow) cooldown decreased for upgrades
- Drain (weaken) speed increased from 750 to 900
- Drain upgrade cost reduced by 1 gold
- Bouncer damage decreases 20% faster on each hit, and will now consistently reach the minimum damage 1.4 instead of some slightly higher value depending on spell level
- Shield duration decreased by 0.1 seconds overall
- Most item prices have been slightly reduced, and some of the items slightly modified.

Misc:
- Optimized/remade the toggle system

P.S. What do you think about a possible Warlock port to Starcraft 2?

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Warlock 094 has been released

Warlock Changelog 094 Changelog
Download map at Epicwar: http://www.epicwar.com/maps/135859/

New:
- New loading screen by J4CK
- Pillars can be destroyed, shattering into shards
- Added a new constant: Assist point reward (no longer depending on Kill point reward)
- Added two different constant lists (1st list: gameplay constants, 2nd list: reward constants)
- Assists now grant 2 points instead of 1 (kill steal is 1 and pure kill is 3)
- "-donut" terrain shape (in addition to "-circle" and "-square")
- A new item: Pocket Watch
- The "king" in -king mode now heals and gives speed buff to teammates with his special Scourge (Pious).
- King mode can now be played with custom teams.
- Added a 'release button' for link.
- Replaced ensnare with 'magical binding'
- Removed item requirements
- Re-introduced 'pillar knockback' by popular demand
- Improved tooltip on AoE mastery
- Computer difficulty on the host slot determines different game modes for autohost games:
* Easy: Round: Shuffle mode
* Normal: Round: League B (FFA)
* Hard: Deathmatch: FFA

Fixes:
- Stone Ring of Jordan fireball issue
- Homing self-target exploit
- Tooltip on fireball with Staff of Fireball
- Tooltip on bouncer 6 (not capitalized)
- Tooltip on firespray (knockback %)
- Time Shift thrusters can now strike twice with one thrust
- HP regeneration is now active while standing on ice
- Glitchy "rally point" on merchant (items) at the empty slot
- Fixed one of the causes of the 'floating link' bug
- Fixed a bug involving damage reduction and drain life steal

Balances:
- Rush buffed (more speed per damage and slightly more initial speed)
- Homing rebalanced and mechanics changed
- Gravity (Dark Matter) range increased from 800 to 900
- Meteor (Magma) damage slightly decreased
- Splitter cooldown decreased for upgrades
- Splitter upgraded cost decreased by 1 gold
- Splitter (target) child missile range increased while also changing the velocity mechanics slightly
- Wind Walk (invisibility) duration increased from 4.0 + 0.5 x upgrades to 4.4 + 0.7 x upgrades

Miscallenous / general
- Square terrain size has been reduced by 1
- In king mode when king dies, the team of the dead king now gains a hp degeneration instead of a text damage spam. The hp degeneration will not kill, but reduce hitpoints to 1
- Replaced the 0 pillar option with a 'single random pillar'. The 0 pillars option is still available by setting pillar constant to 1, but it will not occur with standard settings
- Added '-mgl' command by demand (starts a 5vs5 game, 10 rounds)

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Warlocks Official Stand-Alone Zymoran Statement

Friday, February 19, 2010

Zymoran of Warlock Brawl issued this statement regarding the upcoming Warlock stand-alone:

Bloodline Champions is not the official stand-alone version of Warlock.

Warlock will have its own stand-alone game, being developed for Swedish Game Awards 2010 by 'Indiewedual Games'.
The Warlock stand-alone (so far named 'Warlocks') will be more faithful to the original Warlock concept, involving spells of own choice, lava and knockback.

Zymoran and Demestotenes are both crew members of Indiewedual Games.

http://gameawards.se/competition_entries/465
If you're interested in joining the game development team for the Warlocks stand-alone, hop on to the Warlock Brawl website.

URL: http://www.warlockbrawl.com
Get Twitter updates via: http://www.twitter.com/warlocks_dev

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Bloodline Champions - Warlocks Evolved

Friday, February 12, 2010

Bloodline Champions has been making waves in the Swedish gaming industry and has won the 2009 Swedish Game of the Year award.


It follows the theory and philosophy of our own beloved Warlock map but now on it's very own stand-alone game engine.

They're currently in the beta phase, serving a mostly European crowd.
Check out Bloodline Champions - the Warlock map evolution and tell us what you think.

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Warlock 093 has been released

Here's a new Warlock map version!
Bloodline Champions - the Warlock standalone is now in beta!
Go check it out!

Warlock Changelog 093

--- New ----

- Added 3 new pillar settings (total 9 available)
- Remade special terrain to native terrain types
- Remade mechanics of splitter (target mode)
- Remade rush
- Updated the command list in info
- Lava Treads now displays an integer on the boots icon when they are ready
- Added new spell: Gravity toggle "Force Field"
- Added a new cooldown UI. It is now much easier to see when spells are on cooldown or not.
- Walls added to the CTE as 'experimental' (not compatible with all spells yet).
- Visual effect of homing explosion size on self collision now matches the level of AoE mastery.

--- Fixes ---

- Fixed a fatal bug causing deathmatch mode terrain to become lava (no platform)
- Fixed a potentially fatal bug causing the terrain system to pick an unlisted terrain type.
- Fixed a major exploit allowing players to deal unlimited fireball damage
- Fixed a major bug causing players to gain 2 kills per kill in most game modes
- Fixed tooltips on Lava Treads, Staff of Fireball, Weaken, toggle buttons, Fire Spray, Time Shift, Rush
- Fixed a major bug causing avatar to keep his hitpoint buff if 12 players are playing.
- Fixed a bug causing Lava Treads not to be re-purchasable (or causing players not to be able to purchase certain items after selling Lava Treads).
- Fixed a bug causing Avatar to get 10 seconds lava resistance when using Lava Treads regardless of their level
- Fixed a bug causing Staff of Fireball not to get benefit from range mastery

--- Balances ---

Spells:
- Wind Walk (Invisibility) now has a speed boost (half the speed boost of Wind Walk (Charge)).
- Lightning-fireball combo has been nerfed to 2/3 of the damage. The knockback is unchanged.
- Homing 'instant AoE damage' has been removed
- Homing AoE on self collision has been slightly improved

Items:
- Lava Treads rebalanced

--- Miscellaneous ---

- Reverted many icons. This is an attempt to remove all .blp JPEG palettes to make Warlock compatible with Mac. (The Mac compability project is not finished. We need some Mac user testers)
- Re-scaled the 'force' scale used on gravity. It has no gameplay impact.

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