Warlock 092 has been released

Wednesday, December 30, 2009

Download Warlock 092 here: (epicwar)

Changelog

--- New ----

- New mode: -last man standing (-lm)
- New mode: -king (-kg)
- New Loading Screen (by Dorrogeray)
- New item: Lava Treads
- Remade item: Staff of Fireball
- Wind Walk toggle added: Invisibility
- Warlock model made more Warlock-ish and less elvish
- Many new custom icons added
- Cooldown UI changed


--- Fixes ---

- Fixed a major exploit involving Aegis
- Fixed a major balance issue regarding bouncer
- Fixed a major exploit allowing players to cast missile spells where the missile will be 'stuck' (thanks to wolfrunner). Spells cast on same position will now result in casting it the direction that you are facing.
- Fixed some tooltips
- Fixed a bug causing Drain duration to be half as intended
- Fixed an old bug causing shield not to be cast-able shortly after round start, if it was used shortly before round start.
- Avatar Thrust and Time Shift shades now matches Avatar size


--- Balances ---

Spells:
- Shield duration decreased slightly
- Shield upgrade cost reduced by 1
- Time Shift no longer removes friendly buffs
- Ensnare cooldown at first levels increased
- Link rebalanced
- Link can be denied by a scourger whenever the link caster is on lava. Time Shift linkers aren't denied unless the Time Shift linker is on lava.
- Gravity damage rebalanced
- Bouncer collision size increased from 33 to 38
- Bouncer gold cost reduced from 16 to 15
- Fire Spray (cluster) damage decreased by 0.2
- Fire Spray (stream) cooldown decreased by 2
- Splitter (area) can be cast on self, resulting in a static missile which lasts 10% longer than if it was moving
- Wind Walk rebalanced
- Meteor (Meteorite) AoE is not square root dependent on AoE mastery. The AoE remains similar on average


--- Miscellaneous ---

- Optimized timer systems
- Buffs (e.g. rush) and curses (e.g. slow) are now separated, which means that Time Shift will no longer affect 'friendly buffs'
- Splitter (Area) projectile, now decreases size each time it releases lesser missiles. In other words, its size depends on how many small missiles it is yet to make
- Meteor (Meteorite) effect now matches its area of effect in size
- Shield optimized
- Rush optimized
- Wind Walk optimized
- Thrust optimized
- Thrust animation now displays the player color slightly.
- Ensnare model changed
- Slightly improved multiboard interface
- Avatar HP rebalanced: Bonus HP = 75 x (number of enemy - 1)
- Standard zoom increased from 0 to 300.
- Removed the native collision for good. If a warlock walks against another warlock, it will not try to skip any corners - The warlocks will move against each other until one of them moves


--- Notes ---

- Map size increased quite a lot since the loading screen now uses TGA (no more BLP compression).
- The new icons are not final. We do not need critics on the icons, instead we need replacement suggestions.
- The new Last Man Standing mode may have a fatal bug causing players not to respawn (most likely caused by leavers). The reason for this is unknown, and we didn't manage to fix it before the release.

Read more...

Warlock 091 has been released

Warlock 091 has been released
Changelog


--- New ----

- If red slot is 'computer', then the game will automatically start with public friendly settings (round, shuffle). This may be used with automatized hostbots.
- Added new constant (-C 16 ###). Warlock life regeneration (command is not visible in the setup).
- Added more specific values to "-stats" command.
- Replaced Freeze with Ensnare (for now...)
- Bouncer bounces to the caster if there are no other enemies in the arena (Bouncer is compatible in 1vs1 games)
- Shop Time Duration constant now applies on Deathmatch periodic event. -C 5 30 means 180 seconds periodic event (6*30 = 180)


--- Fixes ---

- Fixed a major exploit involving splitter
- Fixed two major exploits involving drain
- Fixed a lesser exploit involving magma
- Fixed constants '-C 10' and '-C 14'
- Fixed a bug causing TS (max level) not to reset damage points
- Fixed a bug causing link effect to stay
- Fixed a bug causing multiboard at endgame to display values for players whose slot status is empty
- Fixed a bug causing messages starting with "-t" to initiate custom terrain at startup. Only messages starting with "-T" will initiate custom terrain at startup


--- Balances ---

Spells:
- Magma: Overall damage reduced
- Magma: Deals more 'knockback', making it slightly easier to escape
- Magma: Grow size when hitting projectiles increased from square factor 800 to 1000
- Thrust upgrade cost reduced by 1
- Drain: Rebalanced - duration nerf for Weaken. Duration increase for Slow, but less effective slow.
- Swap: Rebalanced - has less range, but same cooldown as teleport. Cooldown of Relocate is higher in start, but decreases greatly on higher levels.

Items:
- Pendant 3 now grants 0.10 life regeneration per second
- Mask of Death now grants -0.3 life regeneration and -10 movement speed penalty instead of -22 movement speed penalty.
- Aegis now grants 20% to 30% damage reduction instead of 10% to 20%, but also grants life penalty on -20 to -30 maximum life.

Misc:
- Default lava damage decreased to 9 dps instead of 10
- Avatar gains additional HP regeneration
- Avatar maximum HP decreased by 40


--- Miscellaneous ---

- Added scripted life regeneration system
- Warlocks don't regain hitpoints in lava
- Removed Homing ally collision
- "Denied" sound and text is local to the link caster and the target
- Avatar selection system is no longer probability based

Read more...